#pragma once

#include "stdafx.h"

class TileEntity {
	public:
		TileEntity(){};
		TileEntity(int num, int id, int collision);
		~TileEntity();

		int getCollision(){return collision;}
		SDL_Rect getRect(){return collisionRect;}
		
		SDL_Rect collisionRect;
	private:
		int num, id, collision;
};